﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace SpaceShooter.Common
{
    public class PhysicalGameObject : DrawableGameObject
    {
        public PhysicalGameObject(IGameScreen gameScreen, string modelName)
            : base(gameScreen, modelName)
        {
            this.Mass = 1;
        }

        public float Mass { get; set; }

        public void ApplyForce(Vector3 force)
        {
            Vector3 newDirection = force;

        }
    }
}
